We are working with the Allegheny Intermediate Unit to bring SocialVR to Pittsburgh Classrooms.
What is SocialVR?
SocialVR is an easy-to-use browser-based authoring tool designed for non-technical users and youth to create virtual reality stories based on 360 photographs, videos, and interactive media hotspots. Using a simple browser, phone, and low-cost camera, individuals who otherwise would not have access to VR technology are equipped to build personalized immersive experiences. In addition to providing an intuitive design interface for creating VR experiences, SocialVR also provides a mechanism for multiple people to view the experience concurrently: VR experiences created with SocialVR can be shared easily through iOS and Android app stores.
Who Makes SocialVR?
SocialVR is led by Ali Momeni (Carnegie Mellon University, ArtFab, Center for Urban Intervention Research) and Aparna Wilder (IRL Labs). The first implementation was created in the summer of 2016 in collaboration with Ralph Kim, Ben Scott, and Michelle Ma. Current development is led by Ben Scott and Luke Anderson.
What is VR?
Virtual Reality (VR) uses computer technology to bring a user to a simulated environment. Creating sophisticated VR experiences not only requires expertise with graphic design, 3D modeling, and video editing, it also requires programming skills. While VR experiences appear poised to play a major role in how we create and consume digital media, the cards are stacked against non-commercial applications. Left behind are our communities, public education, and non-profit cultural institutions. There is much scope for using VR technology to document lived experiences, build virtual worlds, and present new ideas through creative mediums. If VR is made accessible, it can become an essential tool to engage youth voices, agency, and storytelling.